Simple things like having the option of a semi-transparent mini-map of the course on display at the bottom of the screen during races is missing, even games like the original Mario Kart on SNES had that feature some 25 years ago and yet here, where timing and speed management are critical, it is absent. There are some good points to the game as previously discussed but ultimately it falls down as an experience because of its many flaws. I liked this feature but as previously mentioned the gear system is essentially pointless. As it changes from aqua to red you know it’s time to change gear and serves as an indication of how hard you’re working the engine. As you accelerate the light on the back of the controller changes colour. One of the more innovative features of MXGP3 is the use of the light on the back of the PS4 controller. At times, it really did feel as though the developers had added in this inconsistency to prevent riding success at key moments and thus require the player to continue for longer than their ability necessitated. MXGP3 fails on this front and becomes infuriating as you try to progress through the career mode. It doesn’t matter whether every knock of another player will take us off the bike as long as it is just that, every knock. Some trees I rode past in the training area let me go literally straight through the trunk whilst others took me off the bike without warning or seemingly any contact. However, during other races, a slight touch of another rider or the side of the track would send me spinning off into the side-lines. The crash mechanism is fundamentally flawed, I spent time leaping from slope to slope and on many occasions found myself landing on the front edge of the front wheel, despite this the bike carried on. I certainly felt less invested as a result.Ī further issue with the game comes down to basic physics. Whilst I expect to be challenged during gameplay I don’t want to be constantly trying to second guess the control system as it has the effect of making the player painfully aware that this is just a game. This was not just a personal issue, I also invited two friends experienced in similar games to come and try (to check I wasn’t just incompetent!) and they experienced the same issue. When you turn at speed the bike’s path barely changes but turn at too low a speed and it comes to a halt completely and turns around on the spot meaning you are either facing off the track or in the complete opposite direction. The steering is atrocious and fundamentally ruins what was shaping up to be an enjoyable game. The control is a fundamental issue with this game. The gear changes felt too slow when I played on semi-automatic mode and once I changed to manual I found it to be little more than an annoyance, albeit one that brought slightly more control. Whereas in other games you can determine when is the right time to change gear by the sound, in MXGP3 this is not necessary or possible due to the rapid need to change up through the gears each time I had barely depressed the accelerator before it was time to change up another gear. Though this wasn’t an issue in F1 in motocross I found myself playing with the volume turned right down due to the irritating and consistent high pitched whine of the engines. Being accustomed to other sports simulators I suppose I expected some form of commentary but then again this was not present in the last Formula 1 simulator I played. Try almost infinite variations to fully customize your bike and rider using more than 300 real items.Įnjoy for the first time the brand new addition of 2 Stroke bike riding.Ĭhoose between 10 different bikes with massively realistic dedicated sounds and reactions.I don’t really know what I expected in terms of sound. Official license, tracks, rosters from 2016 FIM Motocross World Championship. Race on 18 official tracks and in the MXoN with all riders and bikes from the 2016 MXGP and MX2 seasons and be the first to experience the thrill of riding one of the 10 2-strokes available! Render your rider and your bike unique, with more than 300 official components for a complete customisation!Ĭompletely rebuilt from scratch and based on Unreal Engine 4 for ultrarealistic graphics and scenarios, astonishing details and incredible visual effects. Experience all the adrenaline of Motocross with the official Championship's only videogame! MXGP3 - The Official Motocross Videogame offers the most involving game experience ever, with completely new gameplay and graphics thanks to Unreal Engine 4.
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